Quick Update

I’ve got all of my menus working properly, and the basic AI and gameflow completely done (the only reason I say basic is because I would like to add new enemy variants down the line), so I’ve spent some time reworking some of the visuals. It’s still programmer art, but it definitely looks better than my last post, and waaayyy better than my last LD entry. Think I’m gonna draw a few more obstacle type things (hedges and Stuff), before I design the first 10 or so levels, which will basically just serve as the tutorial. Anyway, I’m rocking and rolling!

LD2502