Day 1: Ideas, Mechanics & Level Design
So as I wrote in my last blogpost, I decided upon making a stealth game.
That’s why I got started today on getting all the mechanics in the actual game. There is no featurecreep at all and there is a surprisingly low amount of features. It’s a rather minimalistic stealth game now that I look at it, but I think it is minimalistic in a good way.
After getting the mechanics in I started on level design. I first drew them out on Paint.NET and then transferred them over to the Game Maker Room Editor. Here are some of the level sketches:
And here they are in the game:
It all looks rather boring because the game lacks any sort of art. Tomorrow that will change and I will have a decent stealth game!





