First Progress Report – Fetch Quest
So I’m taking a different tact than I did for the last (and my first) Ludum Dare.
This time I’ve decided to do more design up front, and to get some graphics up earlier. I’m feeling currently that there are a few flaws in the design, namely that I’ll need to get the numbers set up right in order for it to work at all, and also that it is rather ambitious.
I’ve done some graphics and got a basic sprite animation manager set up, so its starting to look kind of nice.


Currently I’m planning on naming the game Fetch Quest. I’ll wait till I’m a bit further along to actually announce the actual design (once I know one way or the other about if it has a chance of working).