Bugs:
- Double buffering should be part of Java swing, though it flickers like crazy.
Desirables I’ve skipped:
- I wanted to make the objects turn to face the target a lot slower, but that was wasting time, so I ignored it.
- Instead of a dead stop, maybe I can change the behavior to slow when near target or something.
Ye basic version 1.0:
https://www.dropbox.com/s/px42wrqsy8v36wv/dragns%20v1.jar
Todo:
- Hit detection.
- More different types of objects.
- Art?
- Game world bigger than the screen.
- Object queues.
- Plan some objects to put in the game world.. I’m thinking archers, knights, wizards, etc.
