dragon prefab

Bugs:

  • Double buffering should be part of Java swing, though it flickers like crazy.

Desirables I’ve skipped:

  • I wanted to make the objects turn to face the target a lot slower, but that was wasting time, so I ignored it.
  • Instead of a dead stop, maybe I can change the behavior to slow when near target or something.

Ye basic version 1.0:

https://www.dropbox.com/s/px42wrqsy8v36wv/dragns%20v1.jar

Todo:

  • Hit detection.
  • More different types of objects.
  • Art?
  • Game world bigger than the screen.
  • Object queues.
  • Plan some objects to put in the game world.. I’m thinking archers, knights, wizards, etc.