A post-mortem (…what? again?)

I’m very tired, so I don’t think I’ll have use today. Let’s make a summary of this day:

What went right:

  • The progress. I made a big part of the game today.
  • The graphics. I used some pixels, and some vectors as well. I don’t think they fit each other, but I was able to do it.Communication. I do a lot to tell people about the progress.
  • Idea. Everybody has a game where youn are a villain, I don’t have one.Concept. It’s great that I made up a tactical concept in a short time.

What went wrong:

  • The game. I think I aimed too low, so now the game is boring.
  • The gameplay. I had a perfect idea, and I chose the worst implementation. The point I regret the most. Let’s just hope it’ll bring me a good score in the “Theme” category.

What did I learn:

  • Using Inkscape.

Journal