Well, I’m too tired too go on so I guess this is the end of day 1. I’ve now added oil, pillars, matches and some basic menu type thing, as well as some slightly less placeholder graphics (still not great but I doubt I can do a lot better) and making optimisations so that the huge amounts of fire everywhere aren’t quite so laggy.
I didn’t get quite as much as I wanted to done today but I have all day tommorow which should be ok, hopefully. My current task list is; main menu, level selection, player graphics, match graphics, make it winnable, scoring, save data, sound, particle effects, more levels, better art, axe, death; which seems achieveable.
Anyway, heres a screenshot of things so far;
