Argh! I overslept!
Living in a timezone where Ludum Dare starts at 3 AM has it’s drawbacks. It’s early enough that you can convince yourself to stay up until the theme is announced, but too late to actually start with something. So I checked the theme, thought ‘Awesome!’, and then got to bed, and slept until just now.
Luckily I already know what to do, as this theme is something I wanted to do for quite some time now1, although titled as “the other side”:
You command not the hero of classic video games, but the enemies. For example, you will be a ghost chasing Pac Man around, commander of the SpaceInvader army or you will be shooting the ballistic missiles in Missile Command. Here’s the twist: You can only advance to the next stage by losing, by letting the good guy win.
It should be relatively easy to get a first playable prototype in a few hours. And then it’s basically just adding stuff.
Anyway, enough time wasted – time to start coding!
1 It feels a little bit like cheating to have a clear plan before the theme is even announced. But then again: I didn’t vote for it. 😉