Feelings, under my carpet,
I don’t want to do the same Dungeon Keeper fangame everyone’s doing, I have something more gimmicky in mind. A bit like reverse Lemmings, maybe. Resource management, fast-paced micromanagement, some building and emergent puzzles. All these arising from minimal elements that interact effectively. As little physics and AI as possible, those aren’t usually worth the time when you can represent them with something more abstract and maybe even more interesting.
It might look something like this:
