He’s stealin’ all yo’ sammiches!
It’s 1AM here (EST), and I’m about to turn in for the night.
But first, of course I will give a progress report!
Upon announcement of the theme, I immediately got to planning, and had four ideas within half an hour. I whittled them down to one by 10PM (an hour after compo started) and got to work.
Your goal is to break into apartment buildings and steal unattended sammiches. The most villainous of villains.
By around 12 I got the TILED map loading, and now at 1 I’ve got a camera following the player as he ascends the building in search of sammiches.
\
The art is a bit crude, I’m no artist at all, but I’ m going to spend some time fixing that up on Sunday. Tomorrow’s goal is to add sammiches to steal, a timer, and a way to leave the level and move on to the next one. After that I’ll consider adding some protagonists to chase you perhaps, but I’m not so sure. I want to have all of Sunday for art/music/sfx polishing.