LD25 – 1am – ZA WARUDO!

I got terrain generation working.  The Tile API is pretty slick to work with.  Graphics are NOT final.

Basically there is marshland, forests, lakes, and regular grass that generate in passes, then your corruption is generated in a set starting position around your base.  Each of these terrain types have different effects on your units, and corrupting the terrain generally just makes it better.  You will be able to spread your corruption later on as well!

screenshot_1am