Progress So Far

So I’ve got a concept and a basic engine coming along.

Basically, the heroes have too much work to do, defeating villains and all (that’s you!). So they build a rudimentary Heroic Emulated Redeemer Object (or H.E.R.O., for short) to do their work for them. It runs by a basic set of A.I. rules (such as “H.E.R.O. will jump when it encounters an obstacle that can be cleared). However, it is still in the beta stages and can be thwarted easily. So you are the malevolent God-like being who must stop H.E.R.O. by placing obstacles and enemies in his way. However, you’re cutting back on your budget and can only place a few obstacles.

Right now the engine has some basic enemy and player A.I. I plan to add various obstacles, as well as a way to place obstacles.

So far the resources that I may be using are:

  • Game Maker
  • Eddy’s Platformer Engine (for a few code snippets)
  • SFXR
  • PxTone
  • GraphicsGale
  • Paint Tool SAI (for sketches and stuff)
  • LabChirp

And now, for a break!