I’m In
Will likely use Java with LibGDX, to target the desktop and Android both.
I have some old libgdx basecode that I’ll dust off and put to good use, and I’ll borrow some parts from my recent unfinished mini LD entry as well.
Tools:
- IntelliJ IDEA (it rocks)
- Artemis entity framework (seems to keep things better organized when the game grows)
- Gimp 2.8 (yay, single window interface)
- bfxr and such for sound.
- java.lang.Random for content

gl & hf!