I’m In

Will likely use Java with LibGDX, to target the desktop and Android both.

I have some old libgdx basecode that I’ll dust off and put to good use, and I’ll borrow some parts from my recent unfinished mini LD entry as well.

Tools:

  • IntelliJ IDEA (it rocks)
  • Artemis entity framework (seems to keep things better organized when the game grows)
  • Gimp 2.8 (yay, single window interface)
  • bfxr and such for sound.
  • java.lang.Random for content :)

gl & hf!