I’m in for a challenge!

Having participated 2 LDs so far, I decided to give it another shot. So… I’m in for this weekend’s LD compo! This time, however, I’m going to give myself a little bit of challenge. Instead of my usual java setup, I’m going to try to work with C++(or maybe C, depending on game complexity) and SDL.

Here’s my toolset for this weekend:

Language: C/C++
Engine: SDL2
IDE: VIM
Sounds: sfxr, Audacity
Music: autotracker + free samples available to everyone
Graphics: GIMP, Inkscape, SynTex (https://github.com/mxgmn/SynTex)

Despite working on a Linux box, I’ll be able to cross-compile for windows systems, too! I’ve got a really neat setup for doing this on my archlinux system using MinGW toolchain.

Comments

25. Aug 2016 · 07:59 UTC
What Linux distri do you use? Does cross-compiling work for you? I don’t want to scare you but I once had unresolvable struggles getting the cross-compilation of an SDL2 game with mingw-w64 to run. But regards for your setup *THUMBSUP*