My base code

Leaving it to the last minute I know!

I’ve made some great enhancements to my libs and tools since last time.  I’ve made a quake army knife addon, and can cut and paste particle effects from my particle editor to quark like:particleQuark

I’ve also added moving brush models with collision and the ability to push or ride-on.  That opens up a lot of cool gameplay possibilities.  I also made an app called GameJammer that quickly updates assets in the xna content folders for me:GameJammer

There are also several new helper modules for handling triggers, pickup objects, static audio, and particle emitters.  The map builder also now has a full build mode that takes a map all the way to a game usable Zone, and an update entities option which allows changing in level objects around without having to rebuild the map, which is a huge time saver.

Here’s the link:  http://dl.dropbox.com/u/59900676/LD25BaseCode.zip

There were three things that I wanted to have done but don’t:  Integrated pathfinding, a tool for making game specific entities that auto adds them to quark, and a doom 3 style UI surface for like in world interactive video screens and such.  Maybe next time I’ll have those done.