Feeling good about this one
This will be my fourth Ludum Dare, and this time I’m going to make sure I don’t make the same mistakes as before.
- This time I know my tools a lot better than in previous compos. I am not learning the toolkit during the contest.
- I’ve been practicing my pixel art, so hopefully this time my graphics will not suck quite as much.
- I am going to make sure that I don’t pick an idea that is too ambitious. I didn’t get anywhere close to being done last time because my game idea was super complicated.

My toolkit this time is going to be:
ImpactJS – HTML5 Canvas engine
Paint.NET – graphics creation
Cygwin/Vim/Git – my IDE of choice
Famitracker – 8 bit music
Bfxr – Sound effects
Also, I will be most likely making a game using an NES-esk style. I’m limiting myself to the NES’s 56 color palette, using no more than 3 colors per sprite, making all graphics in 16×16 squares, and will be attempting to create some music using Famitracker.
We’ll see how this goes! As everyone else seems to be, I am super excited for the start of Ludum Dare.
And of course, my obligatory workspace picture: