Feeling good about this one

This will be my fourth Ludum Dare, and this time I’m going to make sure I don’t make the same mistakes as before.

  • This time I know my tools a lot better than in previous compos.  I am not learning the toolkit during the contest.
  • I’ve been practicing my pixel art, so hopefully this time my graphics will not suck quite as much.
  • I am going to make sure that I don’t pick an idea that is too ambitious.  I didn’t get anywhere close to being done last time because my game idea was super complicated.

rig

My toolkit this time is going to be:

ImpactJS –  HTML5 Canvas engine

Paint.NET – graphics creation

Cygwin/Vim/Git – my IDE of choice

Famitracker – 8 bit music

Bfxr – Sound effects

Also, I will be most likely making a game using an NES-esk style.  I’m limiting myself to the NES’s 56 color palette, using no more than 3 colors per sprite, making all graphics in 16×16 squares, and will be attempting to create some music using Famitracker.

We’ll see how this goes!  As everyone else seems to be, I am super excited for the start of Ludum Dare.

And of course, my obligatory workspace picture: