Oh geez, today already? Um, I’m in! #5

Hi hi, I’m mcc, I’ve done the last 4 LDs, always the compo. The game I made last time– an evolving game for the Evolution compo– actually did pretty well, placing in the top ten. This time I’m doing something a little different. I and Liz Ryerson have decided to make a game together and enter it in the 72-hour jam, something I’ve never done before. I’m a little worried because the compo always seems like kind of a mess compared to the compo, but I’m excited about working with Liz so I don’t care. I might also make some kind of ridiculous barely-theme-appropriate noise toy in 2 hours and enter it in the compo, but I’m not sure.

I’m mainly a coder, and I reuse engine code from project to project, so I am certain to reuse for the jam code that has been part of one of my previous projects, specifically one of my projects based on Ivan Safrin’s Polycode. The source code for all my projects is at my BitBucket page; in particular, right here is code for an isometric level editor sort thing that I was writing for Liz and I to use this weekend, but didn’t finish in time. Let’s see what happens!

If you want to see an overview of my game making workflow / codebase, see here for this long blog post I wrote about it and am kinda proud of. (I have aspirations to someday make tools or libraries to help other people make games, but I don’t think I’m really at the point I’ve ever made anything useful yet.)