In it for the Dare!
This will be my 9th Ludum Dare participation! I’m very excited and I can’t wait to tirelessly stare at the IRC for the theme to be announced, panic when the theme is something I wasn’t expecting, then hook an IV full of coffee to my veins and work endlessly on a game that may or may not work out.
It’s important to learn – when making games – that not everything in your game is going to be the high quality you had in your mind, and in order to properly finish a project, you have to be willing to take some hits and misses with your final design. Some parts will be great, and some parts will bad. This is unavoidable, but don’t let that get you down. Look at games like Deus Ex; It’s heavily un-optimized and it’s kinda clunky, but that didn’t stop it being an amazing game! Just keep this in mind when you participate in this Ludum Dare, or future ones, or when releasing an actual game. Nothing has to be perfect to be fun!
Love you all, and good luck with the competition! 