Post-mortem (…what???)

I’ve participated in Hack-a-Jam (and submitted the game for the warmup). It was an experience similar to LD: 48 hours to make a game. And I feel like I’m completely prepared to LD! Here is a post-mortem:

What went right:

  1. Idea. IMHO it was great (thought not very original) and it was just for the 48 hours.
  2. Graphics. I was able to use NO graphic editors! Ta-da! Instead I made graphics with a built-in semi-graphic editor. Sounds like a plan for LD!~
  3. Music. Boom-tss-boom-tss-boomboomboomboomboom-tss! Boom-tss-boom-tss-boomboomboomboomboom-tss!

What went wrong:

  1. Time. I was able to make only 4 levels by the deadline, and there were bugs and missing features (mostly interface-related).
  2. Timelapse. For some reason Chronolapse didn’t make a timelapse (after several hours of making). Even the one I just downloaded.

What I learned:

  1. Saving and loading data.
  2. Using the built-it graphic editor. It’s a great choice for graphics (for a not-artist like me).

Tags: postmortem, warmup

Comments

10. Dec 2012 · 13:38 UTC
the “Built-in graphic editor” you are talking about is the Game Maker one?