IN!
This will be my fourth Ludum Dare and I am excited! In the past I’ve used Irrlicht with C++, but now I’m going to migrate to SFML since the API is MUCH cleaner in terms of 2D (which I would expect since Irrlicht is an outstanding *3D* engine ๐ ). My last game, Shrink Force, which I did with a team, was 3D, and it ended up being too much to be able to polish, so I’m going with 2D this time.
I have a serious addiction to writing my own game engines, so I will probably write a simple framework for SFML right before the competition.
Tool Box:
– CodeBlocks with MingGW g++
– SFML
– My framework that I haven’t written yet
– Root beer