Write up in IGM mobile, a little UV mapping & some GUI
I’m super excited Zombie Tales got a little write up in Indie Game Mag Mobile!!!!
Charles Ferrendelli really did dig below the surface of what looks like a generic Zombie shooter and understood my philosophy behind making this game. Now I’m starting work on porting across the [tesseract] level editor so there is a lot more to come.
Anyways back to blogging my progress:
I spent a few hours atlas mapping some of the stock models I have – so re uvmapping 14 War torn buildings with 14 2048×2048 textures down to 14 buildings into 2 1024×1024 textures. They are a bit soft when you get close to them, but it will have to do for the moment.
I’ve started work on the level editor, and the first step is building the GUI interface… and thats a bit boring working out all the logic for the menus. But I did have to make a few buttons, and one little tip.
I can never figure out what to use for a main menu button, a home button or something else. This time I used 3 “i”s lying on their side Arial Rounded font… and I thought “that’ll do nicely!”
Hopefully that makes sense to most people, I’d love to know what you think some of these icons mean below??
and checkout www.zombietales.net for a more detailed blog, I didn’t want to bombard the Ludum Dare site with too much of my ranting. 


1. a zombie chasing me. If this were an RPG it would be flee battle, but here… I dunno.
2. a hand. pick up / use no weapon
3. use pistol. I’d assume a low level weapon.
4. a paintbrush. editor mode