Still dialing The Call

So I’m working on a point & click “adventure” titled The Call. As you might guess from the name and the included screenshots, it’s about working in a call centre. It’s actually just one specific call, but it’s such a common call for me; a relatively mundane request that is actually fraught with all kinds of complication.

There is no winning The Call.

These screens are technically mock-ups, as they aren’t fully implemented in-game. In an uncharacteristic twist, I completed art before even touching the game’s writing or programming. I was originally going to do this in Adventure Game Studio, but I’ve never used it before and I found it very difficult as a first-timer to make something non-standard with it. So I’ve refocused for Flixel… at least this way the game will be playable in a browser.

I’ve only got a few hours left to write, voice, and program this sucker, so there’s a real good chance I’ll miss the deadline. But who cares? I’m actually having fun making this piece of crap!

Comments

24. Sep 2012 · 06:45 UTC
This looks hilarious. Even if you don’t finish it, you should at least put out something semi-playable. :)