Coolness and Judging People’s Entries for LD24

This time around I saw a lot of good games with a lot of great art styles! Unfortunately I didn’t see much use of distinct music in a lot of games, but they were still nice.

Some things I noticed were:

ABSOLUTELY NO FIRST PERSON UNITY GAMES HAD A PAUSE SCREEN EXCEPT FOR MINE!!!

(with the exception of Accidental Rebel’s Complexivity )

I ALWAYS have a pause screen in my games and for some that I played, it wasn’t even possible to quit without Force Quiting the App.

Please people think about BASICS in a first person game.

However most people nailed the graphics style, and that was nice.

Anyways thats me rambling, play my game HERE and happy gaming! <3

Tags: judging, rambling, review, unity, unity3d

Comments

mohammad
05. Sep 2012 · 02:01 UTC
umm check my game?
laaph
05. Sep 2012 · 16:35 UTC
As someone who is not wholly confident that I will finish the game in the weekend, fancy features like “pause” get last priority and probably won’t be completed (nor attempted) until after the compo. Or in this example, where I pretty much have ignored everything I planned to do after the compo, completely ignored.
sorceress
05. Sep 2012 · 17:41 UTC
Mine pauses while the window is minimized… at least I think that’s what I did. :/
05. Sep 2012 · 17:54 UTC
I don’t really think pausing is necessary myself… It’s helpful, but not a staple.
05. Sep 2012 · 18:11 UTC
No it’s necessary! (If its a first person game)
06. Sep 2012 · 14:32 UTC
“ABSOLUTELY NO FIRST PERSON UNITY GAMES HAD A PAUSE SCREEN EXCEPT FOR MINE!!!”