Nom’s evolvathlon timelapse + stats

It was an entertaining experience watching my own timelapse.  I believe that, if you know about what you see on a timelapse, it becomes more interesting.  The tools you see me use are the following:

  • xterm (IDE)
  • vim (text editor),
  • Gimp (sprite editor),
  • Inkscape (vector editor),
  • Evolvotron (texture generator),
  • as3sfxr (sfxr as3 port).

By looking at the timelapse frame by frame, it was also possible to analyse the time I spent on different aspects of the game. I counted one frame simply as 30 seconds.

TOTAL: 1032 min = 17.2 hours Background textures: 23.5 min Tiles: 21 min Sprites session 1: 43 min Sprites session 2 (shading): 28.5 min GFX TOTAL: 116 min = 11.2% of total Text boxes: 31.5 min = 3.1% Audio: 17.5 min = 1.7%

I spent more on graphics than I thought, a solid 2 hours.  Still it’s only 11% of total time, so there’s not that much to optimize there.  I spent very little time on audio, only 1.7% of total, so I shouldn’t be afraid of spending a little more time there.  Most of the rest is spent coding (about 2/3, I did not count these frames because there were too many), and playing the game (about 1/3 of the time).

Tags: timelapse