I’m finishing, I need to watch Breaking Bad :)

I could have easily finished the game yesterday (if I wasn’t so lazy :D), I just added enemy movement this morning and then some tidying up to get it distributable. It’s here: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=729

This is my first Ludum Dare and first time making a distributable build from my engine – so I hope that works! (I’ve tested it on two machines). It was fun, I think it would be better to go to a meetup or something in the future. I created nearly everything on a laptop while watching TV.

  • +Simple game that’s completable
  • -Not very fun, or novel
  • +First time doing a 2d level with a vector collision mesh
  • -Probably spent too much time on the intro screen and not enough  time in the game
  • +Intro screen looks very cool
  • – Had to add little bits and pieces to my engine code
  • + Engine work flow is pretty good but still some inefficiencies
If there was more time, I’d like to add these features
  1. Add an in-game starfield background with a bit of parallax and a nice shiny moon
  2. Reuse the lightning from the intro in the game
  3. Make the level more interesting
  4. Make the enemies animated (and windmill their arms)
  5. Use the art for darwins throwing arm, let the player aim and apply power to the throw
  6. Particle effect for end-gate, enemy destruction, Darwin taking damage
  7. Darwin in-game should burst from his grave at the start

I think anything more wouldn’t have been feasible in the time I had.

There are no sounds, because I don’t have any sound playing code. I’ve started a rewrite of my engine and the competition has given some good insight into changes I might want to make! The current base code is here: https://github.com/balaam and I infrequently mention it on my site about programming, rpgs, games and that sort of thing.