Eat or Die – Postmortem

This is my first Ludum Dare that I participate and I’m very happy for the result of the game and experience.

The game is a simply platform game where you have to eat before you die of hungry (5 sec. aprox.) and according as you eat every “chicken” of the zone, you evolute to access other zones and eat more “chickens”.

You can play them hear: Kongregate.

About the good things that I do in this LD:

  • Eat and sleep fine kept me fresh, fast and creative.
  • Follow the KISS rule!!! I could create a simply, funny and semi-polish game.
  • Prototype first and art after… This made the prototype was interesting, and the art improved the quality of the game!
  • Remove obsolete or boring mechanics. This made the game more “essential”.
  • Rest when the things was not working… When I was back to the computer the things were done alone!
  • Define and prepare all applications and frameworks that I used, before the competition begin.
  • Test the game early… I found the “essence” of the game faster (and to much bugs…).
  • Use translate google when I have a language doubt… (It’s obvious that I don’t speak native english D=).

Well! To much pros… And this is well, but the bad things of my LD was:

  • I don’t prepare a “translator” of the map editor exports. Me long to develop.  //This is Chinese or English? D:
  • I did the program too dirty… This made that I was lose much time to debug, find code and develop new things.

Emmm… I think that is all… I’m tired…

Good Ludum Dare for everyone! And lets to play games!

Tags: final, postmortem