I failed.
Maybe I’ll post a game as a jam entry but I doubt it ’cause have some work to do.
The idea was to make a shooter/roguelike with evolving enemies with evolution path defined by your agressive (or not) actions.
I’ve spent too much time learning lua and programming engine. But I like what I did and will improve this engine. I’ve completely ignored OOP this time. It’s all functions and event maps (actually lookup tables) and that’s great! Gives me a bird-eye view on the inner mechanics of the game.
…and video.
