Caveman Speak update
I doubt I can finish for the main compo deadline. Shooting for Jam now. I never used Cocos/Pyglet before so wasted a lot of time with stupid stuff. And my toolchain was new too: Serif Draw, TexturePacker, and Tiled.
Screenshot Update shows the concept in the opening screen and game screen. The caveman roam, you can select a particular caveman (Ughh, Naag, Angh, Oorg, Dorr). As you kill your prey, the vocabulary expands and words become more distinctive.
