Just a bit more progress, but…

Lava.

Lava! I intended for this to be one of the evolutionary rules the dungeon would develop after a few floors. It was fun figuring out how to generate that without making LOVE2D hang. The procedure for it is extremely basic and probably very unoptimized, as it doesn’t appear that it’s undergoing tail-call recursion.

Given the extremely limited amount of time I have as of this posting, I’ll likely finish up a few more things with this game before throwing in the towel (and the code up on github, of course.) A shame, but I feel like I’m paying the price for having to figure out most, if not just about everything on the spot. That is, collision detection, rendering, that sort of thing.