Time is running out
Good morning! It’s 12:23 here in Stockholm, Sweden, and time is slowly running out…
I’ve slept 6 hours tonight, since I’m convinced there’s no way I’d get anything done today without at least 6 hours sleep. I’m feeling refreshed today! Sat up until 3:30 this morning and at that time I had been arguing with my camera rotation for 6 HOURS! It’s very depressing to get stuck on a thing like that. I finally got it solved my using the “prototype FPS camera” Irrlicht comes with, but it does feel a bit crappy to do that, even though it’s actually working great after I’ve added some extra rotational limits.
I am, however, still at the early “setup world stage”, and haven’t done any gameplay mechanics. I really hope I can get some more stuff into the finished result so there is at least one PLAY aspect 
No need for sad faces though, I’m keeping my head down and powering through! There are still 14 hours left, lets do this!
Here’s a screenshot so far:

It’s moving along, now we need shadows and terrain!