Time is running out

Good morning! It’s 12:23 here in Stockholm, Sweden, and time is slowly running out…

I’ve slept 6 hours tonight, since I’m convinced there’s no way I’d get anything done today without at least 6 hours sleep. I’m feeling refreshed today! Sat up until 3:30 this morning and at that time I had been arguing with my camera rotation for 6 HOURS! It’s very depressing to get stuck on a thing like that. I finally got it solved my using the “prototype FPS camera” Irrlicht comes with, but it does feel a bit crappy to do that, even though it’s actually working great after I’ve added some extra rotational limits.

I am, however, still at the early “setup world stage”, and haven’t done any gameplay mechanics. I really hope I can get some more stuff into the finished result so there is at least one PLAY aspect :)

No need for sad faces though, I’m keeping my head down and powering through! There are still 14 hours left, lets do this!

Here’s a screenshot so far:

Screenshot

It’s moving along, now we need shadows and terrain!

 

Comments

crumpeted
26. Aug 2012 · 08:56 UTC
I feel your pain! Camera orientation is horrible, and definitely worth having in your basecode. 😀