The client side portion of our game is almost done. Here are the code stats and list of retired tasks.
So we are doing an HTML 5 based game targetting canvas. Only minor math and sprite libraries we previously generated have been used. So far here are the check-in stats:
5 developers, 7085 LOC, one of the devs is pumping out 257 LOC per hour worked on the project.
Completed list of items (not in any particular order):
Canvas Sprite Engine
Parallax Tree to enable a star field
Multi-level star field
Interactive Environments
Collidable Obstacles with special properties for bullets
Single Screen State Manager (we didn’t want screens or transitions, everything flows based on a single screen state)
Collision Detection Engine (a multi-layer collision detection engine for handling enemies, bullets, etc…)
Over 80 custom sprites and graphics
Multiple Ship Designs
Full interactive in game credits
Input Manager
Multiple Input Modes
Konami Code Support
Ghost Replay Mechanism
Windows Azure Server setup for Leaderboards and some Secret Sauce
Powerups
Interactive Game Over and Replay
A Highly Optimized Bullet System for optimum Performance
Its fully playable now and we are incorporating our core evolution concept now. Should be fun!