Progress report 3

Well, it’s been a good day.

UK time, I woke up at 4am, which was 2 hours after the competition started and I’ve been up since.

I’ve made a lot of progress and pretty much the entire game mechanics is laid out now. The companion AI is almost done, though I somehow managed to break the sprite flipping when the kitten switches direction.

The glacier level is now pretty much done, so I’ll work on the last few levels, evolving monsters (in addition to your evolving companion) and perhaps a bit of polish, bugfixing, and if I get lucky, online multiplayer tomorrow.

The “story” sorta works. There’s a scrolling chatbox at the bottom of the screen that displays things as they happen. I need to work on my writing skills a bit ๐Ÿ˜›

The enemies now take advantage of their blend mode and flash the opposite colour upon being hit. They also change colour depending on where they are, which is nice.

So, here’s a final screenie of the Glacier level before I go to bed (I might rename it Mountain later, it isn’t really “glacier”-y enough to be called a glacier :3)

Glacier level

Glacier level in it’s current state