Devlog #4
Very short break while I consider the direction I’m taking this. I’ve got two levels more or less designed. The only thing I’m lacking is three dialogue boxes and one enemy design. This design means both graphics-wise and game-mechanic-wise. I’ll consider it a while more.
In the meantime, my bad choices at the start are really affecting me now. Performance is an issue starting/restarting/finishing a level, and the memory use is a bit high. Next time, I’ll prepare a real system instead of hacking something together. A little bit of time spent in the beginning, while the idea is still morphing in your head, is much better than a lot of time spent fixing further along. I thought I knew this lesson before, but as it always happens, this creeps up on me.
Have a teaser picture of the second level. Think the theme linking is too ham-handed?
