I’m in!
#LD36 looking forward to it. I’ll again be participating in the Compo.
I’ll use my usual selection of tools:
- Unity3D;
- Blender;
- AS3SFXR (http://www.superflashbros.net/as3sfxr/) or ChipTone (http://sfbgames.com/chiptone/).
There is however a twist, as i’m migrating my primary workflow to Windows. So:
- Photoshop or Paint.net instead of Pixelmator;
- Music Maker Jam instead of Garageband.
I might use some existing code, in particular:
- My online high score code from LD35 (https://bitbucket.org/maarten_engels/ld35). The actual script: https://bitbucket.org/maarten_engels/ld35/src/c3f8998aabd0a7a8c2758d0b8d9b05e9865e2779/Assets/Scripts/OnlineHighScores.cs?at=master&fileviewer=file-view-default
- Quill18’s “level editor” – paint your level using Photoshop: https://www.youtube.com/watch?v=5RzziXSwSsg
- Quill18’s SimplePool script – https://gist.github.com/quill18/5a7cfffae68892621267
- Sebastian Lague’s Field-of-View system: https://www.youtube.com/watch?v=rQG9aUWarwE
- Unity 2D platform controller: https://github.com/cjddmut/Unity-2D-Platformer-Controller *
Tags: LD36