Slow, incremental steps. Kinda like evolution?
Another short update – Making slow but steady-ish progress. I’ve got the very basics of displaying and moving between rooms working. I would post screenshots, but… it’s a text based game! I figure there’s only so much of that sort of thing anyone can handle, so I’ll wait until I have a lot to show until I use up your patience. Next step is to allow for rooms to add context-based commands to the prompt, such as talking to a person in the room, or battling something, or… whatever? After that, it’ll be time to tackle actually creating the ‘mons and building the inventory, status, and battle systems! Eek!
Tags: awesome, Dawkemon, LD #24, pokemon, progress, python, random tags, richard dawkins, text