The Gaming Project takes a swing at city evolution.

Saturday dawns and our game is looking fantastic.  At first we were uneasy with the theme but as we started brainstorming we found an idea we really liked.  We wanted to make a city builder that would put you in control of a city in a randomly generated environment.  In our game you place structures that affect the growth of houses, your main source of revenue.  The houses are generated based on the properties of the tiles in the area surrounding your structures.  The game is turn based with a clock that never stops, you must think and build fast to shift your city’s growth towards greatness.