Second progress report

So here we go, it’s shaping up.

The enemies now can change colour, and shoot globs of goo in that colour. I have yet to get them to evolve, but whatever.

There’s a second level slowly coming into existence, involving a glacier. It doesn’t look quite as pretty as the train level yet but I’m working on it.

Level unlocking works, and there’s now a way to win the first level (by defeating your first enemy)

Enemy AI is slightly improved (they can jump properly) though they seem to get stuck on the sides of things.

Here’s a screenie:

Glacier screenshot

Screenshot of the Glacier level

As you can see, I’ve added a new tileset for the new level and healthbars area there.

I completely rewrote the method of fighting a while ago and instead of pressing space and having the sword spin a bit, the sword now stays in a radoius of 64 of the player and follows the mouse.

Clicking will hit the enemy, cause a knockback and they will flash red like before.

So now let’s get the Yeti AI to work so we can evolve our kitten into a yeti ๐Ÿ˜›

Tags: glacier, kitten, progress, unlikely companion, yeti