.ISO – Part One Update

Fourteen hours is, still haven’t gone to sleep. It’s 11AM local time, and I think I’m going to go to take a nap soon.

I need my beauty sleep, you see.

Here’s what’s done so far:

– All the enemy programming! (Excluding the boss AI)

– Main menu graphics. (New Game button, Info button, etc…)

– Opening ‘cutscene.’ (Not much of a cutscene, really. Just text on a box. A textbox, if you will.)

– Beginning to code the first boss. (This is going to either turn out really neato or really crappy.)

It’s really astounding how much I’ve gotten done so far. Here’s a to-do list!

– Create the actual levels themselves. I have a feeling this might take me a whole day to do. (The screenshots in my previous post were of test rooms… Now that I think of it I might keep them though.)

– Finish the boss fight coding. (This’ll probably take a while too.)

That’s actually about it. That doesn’t seem like a lot in type. In my brain it’s a colossal amount of work to be done, though. I don’t think I’ll have a problem actually finishing it, though.

Until next time…

 

~Kortuga