.ISO – Part One Update
Fourteen hours is, still haven’t gone to sleep. It’s 11AM local time, and I think I’m going to go to take a nap soon.
I need my beauty sleep, you see.
Here’s what’s done so far:
– All the enemy programming! (Excluding the boss AI)
– Main menu graphics. (New Game button, Info button, etc…)
– Opening ‘cutscene.’ (Not much of a cutscene, really. Just text on a box. A textbox, if you will.)
– Beginning to code the first boss. (This is going to either turn out really neato or really crappy.)
It’s really astounding how much I’ve gotten done so far. Here’s a to-do list!
– Create the actual levels themselves. I have a feeling this might take me a whole day to do. (The screenshots in my previous post were of test rooms… Now that I think of it I might keep them though.)
– Finish the boss fight coding. (This’ll probably take a while too.)
…
That’s actually about it. That doesn’t seem like a lot in type. In my brain it’s a colossal amount of work to be done, though. I don’t think I’ll have a problem actually finishing it, though.
Until next time…
~Kortuga