In The Dark

Think I’ve hit a fair spot that brings together a simple base with optional extensions if time allows (which it never does). #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Bits and pieces of static designs along with a few colour phrases from the antagonist. Bits and pieces of static designs along with a few colour phrases from the antagonist. Adding a few attribute metrics and movement modes could extend the type of scenarios in the darkness. Adding a few attribute metrics and movement modes could extend the type of scenarios in the darkness. The player has a seriously limited viewport throughout the game, shifting slightly with (global) lighting conditions. The player has a seriously limited viewport throughout the game, shifting slightly with (global) lighting conditions.

At any rate the design is now frozen. We’re talking a basic mazing platformer. Twist is, the player has such a small viewport that they need good memory, patience and reflexes to solve each maze.