In The Dark
Think I’ve hit a fair spot that brings together a simple base with optional extensions if time allows (which it never does).
#gallery-1 {
margin: auto;
}
#gallery-1 .gallery-item {
float: left;
margin-top: 10px;
text-align: center;
width: 33%;
}
#gallery-1 img {
border: 2px solid #cfcfcf;
}
#gallery-1 .gallery-caption {
margin-left: 0;
}
/* see gallery_shortcode() in wp-includes/media.php */
Bits and pieces of static designs along with a few colour phrases from the antagonist.
Adding a few attribute metrics and movement modes could extend the type of scenarios in the darkness.
The player has a seriously limited viewport throughout the game, shifting slightly with (global) lighting conditions.
At any rate the design is now frozen. We’re talking a basic mazing platformer. Twist is, the player has such a small viewport that they need good memory, patience and reflexes to solve each maze.