Devlog #2
Another small break, for now. Doing my own art is quite hard, and I’ve scrapped quite a lot of designs so far. I’ll leave it at that for now.
In other news, I’ve got the animation back-end in, and the little guy nods his head slightly every 60 frames now. Besides that, I’ve added loading levels from JSON files, with dialogue boxes to appear in every level. The level format is your basic run-of-the-mill pixel-in-image-encodes-pixel-traits-in-game system.
Oh, and this is what happens when you accidentally flip sprites the wrong way.
