First screeny

Got the very basic done. A simple map loaded using a sprite. Each pixel in the sprite represent a tile in the playable level. So far, air blocks, metal blocks and player entity. That’s enough for my first two hours (took me an hour to figure out what I am actually going to make).

So, to quickly share my goal.
* Create a 2d platformer.
* Turn it into a zombie survival game.
* Add a low number of weapons, each one of them being highly unique. I do not have any ideas for weapons yet.
* Give the player some powers. Same, no idea for those yet.
* Add shitload of various upgrades for weapons, powers and the characters.
* So, the focus should not be “BUY THE BIGGEST LOADA GUN AND KILL ‘EM ALL!”. No! The focus should be on the upgrading part, hence the Evolution theme.

Comments

25. Aug 2012 · 02:22 UTC
like the artstyle!