First screeny
Got the very basic done. A simple map loaded using a sprite. Each pixel in the sprite represent a tile in the playable level. So far, air blocks, metal blocks and player entity. That’s enough for my first two hours (took me an hour to figure out what I am actually going to make).

So, to quickly share my goal.
* Create a 2d platformer.
* Turn it into a zombie survival game.
* Add a low number of weapons, each one of them being highly unique. I do not have any ideas for weapons yet.
* Give the player some powers. Same, no idea for those yet.
* Add shitload of various upgrades for weapons, powers and the characters.
* So, the focus should not be “BUY THE BIGGEST LOADA GUN AND KILL ‘EM ALL!”. No! The focus should be on the upgrading part, hence the Evolution theme.