Ludum Dare GO!
- Language : AS3 with FlashDevelop as IDE
- Libraries : Slime (More info below) and TweenMax.
- Graphics : Photoshop
- Level Design : Ogmo Editor (maybe)
- Audio : sfxr and maybe pxtone
As for Slime, it is a personal mini-framework I have put together a few weeks ago. It isnt quite as large or forceful such as Flixel or FlashPunk, which kind of “force” you to do things their way. Mine still requires pure AS3 development, however it contains a lot of different classes such as a Console where you can define commands for debugging during development, similar to the Source engine style. Also has a Save file system which is really easy to use. Also includes a Control class where key & mouse events are handled, similar to FlashPunks system. Some other stuff too, however its not really finished yet and ill probably just be adding stuff as I think of it.
It will be uploaded with the source at the end of the event if I submit something, that is.
Happy LD everyone!