I’m in…..I think
I’ve done very little since the last Competition, however I am willing to give It a go.
Leading up to the competition, I’ll be looking into OpenGL, and Self-extraction. Other than that, time will tell If I actually enter
I’ll hopefully be using:
- GIMP 2.8
- GCC/G++
- SDL
- SFXR
- Audacity
I’ll consider streaming to my twitch channel ( http://www.twitch.tv/dijumx )
–Edit–
Publicly available code:
Simplex / Perlin Noise : http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf – A slightly newer version of the algorithm Minecraft’s terrain generation is based on
References:
http://www.libsdl.org/docs/html/index.html
http://lazyfoo.net/SDL_tutorials/index.php
http://www.arcsynthesis.org/gltut/index.html
And a Copy of “C: How to Program Fourth Edition” By Deitel and Deitel
Comments
Tom Leonardsson
23. Aug 2012 · 15:16 UTC
Oh another C++ and SDL, thought everyone used Unity3d