I’m in! (again)

This will be my third Ludum Dare and I’m getting a little more involved in the community side of things this time round.

I’m using trusty old XNA this time around, even at the cost of less people being able to play it. Besides, if it’s a good game people will overcome that lazy barrier to install a runtime or two, right? Right?

Language: C#
Framework: XNA 4.0
Supporting Code: An extremely basic ECS system written for my previous LD entry (http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5737)
Graphics: Photoshop
Sounds: No idea. I’ll probably just ‘bip’ and ‘boop’ and grunt into my microphone, then munge it with Audacity. Maybe.

I’ll be recording a timelapse with Chronolapse again.

Really looking forward to this one, can’t wait!