Cruising Tools I’ll Be Using and Abusing for something Amusing.
A lot of you have already decided what to use. I was hesitant at first because the theme hadn’t been decided. But then I realized that I’d probably stick with what I know anyways because I simply do not have the time to mess with something new. Onto the list!
- Programming language:
A battle between android/java or PC/C++. I know both pretty confidently, but for the sake of not bringing in another device, I’ll stick with PC and C++. (Going to develop for Windows primarily and port to Mac. Opposite of what I usually do.)
- Libraries:
Visual Studio and the Gosu Library (amazingly delightful OpenGL and SDL bundle). Also has a Ruby version for you scripting enthusiasts!
- Base code engine doo-hickey/whatever:
None besides a map parsing class I wrote a while back. I figure I’d write it all from scratch. And so, to be a contributor, here’s the said code I’ll be using.
Here’s an implementation example of using the map class.
Another example, this time showing the delegation at work along with a way to retrieve objects from the map.
This is not the best work I’ve done with map parsing, but it does the job and I don’t have to look back. There are a lot of improvements to be made!
- Graphics:
I’d like to make more hand-drawn games, like my Rad Rex Mayhem Madness game. It adds a lot more personality to the game. But it really depends on how much time I have. So let’s make a series of backup plans.
1. If I have time -> using a tablet and Photoshop to draw graphics
2. If not have time -> Using gimp and pixel art all the way
3. If really not have time -> Atari blocks for graphics
- Sound:
I’d like to make my own sound effects if time permitting using audacity.
If time is short it’s cFXR all the way
- Music:
A casio keyboard with MIDI output using Logic Express!
I believe that about wraps it up!