Further preparations

I finally doing some real preparation for the compo. I was wandering if I can use a ready map editor. It would seem that jMonkeyEngine does not have one built in and there are not many general purpose map editors for 3d games.

So… I figured I’ll use just simple tile editor, write a custom loader and instead of sprites use 3d models. So far so good :) I took Tiled, which I think most people already know, and created a parser for TMX files. Right now I have to rig it to the scene graph of the engine and create some logic which will translate the tiles into terrain, physical assets and models :)

Comments

sorceress
16. Aug 2012 · 15:03 UTC
You can use a ready made map editor if you please. Any content creation tool can be used. :)