Further preparations
I finally doing some real preparation for the compo. I was wandering if I can use a ready map editor. It would seem that jMonkeyEngine does not have one built in and there are not many general purpose map editors for 3d games.
So… I figured I’ll use just simple tile editor, write a custom loader and instead of sprites use 3d models. So far so good
I took Tiled, which I think most people already know, and created a parser for TMX files. Right now I have to rig it to the scene graph of the engine and create some logic which will translate the tiles into terrain, physical assets and models 
Comments
sorceress
16. Aug 2012 · 15:03 UTC
You can use a ready made map editor if you please. Any content creation tool can be used. 
