Does having people playtest your game count as a team?
Hey, LD newbie here.
I think one of the most important aspects of game design is to have people test the game. It’s an iterative process; if you don’t know what other people think of the game, then you’re simply making it for yourself. If we go around asking friends or random people to give our games a try, does it count as not working solo anymore? If so, then this thing is going to be way more challenging than I previously thought 馃槢
Comments
quill18
08. Aug 2012 路 15:23 UTC
90% of the fun of LD for me is to make it as social as possible while still creating all of the content myself. That’s why I livestream the process, and I definitely put up builds from time to time for viewers to play with.
sorceress
08. Aug 2012 路 15:44 UTC
An interesting question…
Gaeel
08. Aug 2012 路 16:48 UTC
Playtesting isn’t against the rules, as long as the design, code, and content are all yours.
08. Aug 2012 路 17:29 UTC
Playtesting is encouraged. Often people will post early builds on the IRC channel or in their status updates to get early feedback.