Continuing the venture!
Today saw alot of improvement!
Added a gravity shifting mechanic (took no time at all)
which had to manipulate the camera (took way more time).
Added even more block types; an always out and always blocking – type block, the gravity changing block, and a lightning covered block (kills you)
And I spent quite some time making the jumping work really nicely (was a pain in the arse using unity rigid bodies)
Lots of ray casting fun 😀
Considering this is my first time using unity, and it being a full game, Me and Grant are making amazing progress!
There are lots of polished things I would like to add / do to this game, which are out of scope really down to the limited knowledge of unity, and the fact neither me nor Grant have any art background beyond simple photoshopping.
I’d very much like to use some actual models/meshes, and not just unity balls + cubes.
And have some things normal mapped, but we’ll see in the last day how that is looking!
For now, try the updated game : http://dl.dropbox.com/u/37694220/Contrast/contrast.html