This is what I have so far. The idea was to mix Tetris and Real Time Strategy. Each block in the Tetris pieces is a military unit. Kill enemy units, get some money for it, buy stronger units, break through their lines and rush to the castle.

Everything was progressing fine until this morning when I realized that :

1) there is a terrible performance issue. Maybe Unity was not the best tool for this kind of 2D project.

2) programming a Tetris playing AI in 48 hours for the opponent is a bit of a foolish endeavor.

Anyways, I’ll be working on it till midnight, just to see how far I can go.