Obligatory post mortem post + timelapse
*insert lots of ranting like I did the LDs before :D*
*insert congrats to 10 years LD like “CONGRATULATIONS TO 10 YEARS OF LUDUM DARE!!!”*
TL;DR
Used: Flixel, FlashBuilder, Paint.NET, GraphicsGale, Google App Engine, Eclipse, sfxr
Good:
– made a game which connects to a backend server, something I wanted to do in a long time
– played with Google App Engine, something I also wanted to do in a long time
– I made a generic jumping game, also something I wanted to do as a case study. also, I don’t move the cars and I don’t move any camera, I just move the world ๐ (like the spaceship in Futurama does)
Bad:
– I was hoping for survival, but meh
– I’m not scared to look into library code, and for this LD, I dived a bit into flixel to get a continuous background animation and some other stuff. Still, I should have done it as warmup, as it took a bit time
– it took way to long to create a servlet with about 100 lines of code. too many bugs and it ate up 4hours
– had to release a bugfix because I was programming in Flash Builder, which deactivates the security sandbox, making the game get stuck. Didn’t realize that until this morning
– I forgot to give the game a name! When I opened the upload form, I had to reopen my mainscreen.png and add a name to it
– I don’t feel that the game I made represents my thinking. It’s not funny, and I like funny games :/
