Agorobophobia – Programming Update #3
Sorry to our loyal fan(s) for the lack of updates yesterday; it was a really busy day! We were quite exhausted by 3 o’ clock in the morning, hit the hay pretty hard. We overslept by an hour this morning, so we’re (or at least I am) a bit behind schedule.
Lots and lots of stuff still to do. We have a schedule drawn up for the day, and there are an unbelievable amount of features left to program before we have a minimally functioning game. So I should probably just post a screenshot and get on with it! 1133 lines of code so far.

Who loves infinitely looping worlds?